Medieval total war unit

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This means that an unarmoured unit with one upgrade will show a '1' on the information panel when the real value is '4'. However, it should be noted that the stats cards do not represent upgrades correctly. There is a strictly defined armour system in this game which means that 99% of the time you can tell the armour value of a unit by looking at the model. Another dimension is in the cost as later units are not strictly more expensive than earlier ones specialisation allows units to be cheaper than earlier multipurpose ones.

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Where there are some important specific units, or unit combinations these will be highlighted. OutlineThe units will be divided by how they move, infantry and cavalry, and within each category it will cover each weapon configuration and their usage. The following guide attempts to shed light into the best way to utilise each unit type, as well as special abilities that exist. As a result, there are some changes that occur in the unit progressions which necessitates a change in tactics. From the Dark Ages to the RenaissanceThis game covers the time period from 1080 to 1530, a time of great evolution in warfare in Europe and the Middle East.